FrmMain.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Tetris
{
public partial class FrmMain : Form
{
private Game game;
public FrmMain()
{
InitializeComponent();
}
/// <summary>
/// Start按钮点击事件:开始游戏
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnStart_Click(object sender, EventArgs e)
{
game = new Game();
picBoxGame.Height = Game.blockImageHeight * Game.blocksHeight + 3;
picBoxGame.Width = Game.blockImageWidth * Game.blocksWidth + 3;
//重绘游戏区域
picBoxGame.Invalidate();
timerGame.Enabled = true;
btnStart.Enabled = false;
}
/// <summary>
/// Pause按钮点击事件:暂停游戏
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnPause_Click(object sender, EventArgs e)
{
if (btnPause.Text == "Pause")
{
timerGame.Enabled = false;
btnPause.Text = "Continue";
}
else
{
timerGame.Enabled = true;
btnPause.Text = "Pause";
}
}
/// <summary>
/// End按钮点击事件:结束游戏
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void btnEnd_Click(object sender, EventArgs e)
{
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