Util/MyClass/GifImage.cs
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Interop;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
namespace Util.MyClass
{
public class GifImage : System.Windows.Controls.Image
{
/// <summary>
/// gif动画的System.Drawing.Bitmap
/// </summary>
private Bitmap gifBitmap;
/// <summary>
/// 用于显示每一帧的BitmapSource
/// </summary>
private BitmapSource bitmapSource;
public GifImage(string gifPath)
{
this.gifBitmap = new Bitmap(gifPath);
this.bitmapSource = this.GetBitmapSource();
this.Source = this.bitmapSource;
}
/// <summary>
/// 从System.Drawing.Bitmap中获得用于显示的那一帧图像的BitmapSource
/// </summary>
/// <returns></returns>
private BitmapSource GetBitmapSource()
{
IntPtr handle = IntPtr.Zero;
try
{
handle = this.gifBitmap.GetHbitmap();
this.bitmapSource = Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, System.Windows.Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
finally
{
if (handle != IntPtr.Zero)
{
DeleteObject(handle);
}
}
return this.bitmapSource;
}
/// <summary>
/// Start animation
/// </summary>
public void StartAnimate()
{
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