Pal/Environment.Uefi.cs
(完整代码) 736Bnamespace System
{
public static class Environment
{
public static unsafe long TickCount64
{
get
{
EfiRuntimeHost.SystemTable->RuntimeServices->GetTime(out var time, out var capabilities);
var daysCount = time.Year * 365 + time.Month * 31 + time.Day;
long secondsCount = daysCount * 24 * 60 * 60 + time.Hour * 60 * 60 + time.Minute * 60 + time.Second;
long timerTicks = secondsCount * 1000 + time.Nanosecond / 1000_000;
// Deliberately change time scale.
// This increase game loop poll iteration, and make game smooth.
return timerTicks / 1;
}
}
}
}
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