Pal/Thread.Uefi.cs
(完整代码) 493Busing System;
namespace System.Threading
{
public static class Thread
{
public static unsafe void Sleep(int delayMs)
{
// Deliberately change sematics of function, to be able run game
// Proper implementation should multiply by 1000,
// But that require change to the calculation of ticks
// and more UEFI related code.
EfiRuntimeHost.SystemTable->BootServices->Stall(100 * (uint)delayMs);
}
}
}
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