Demogo/Game.cs

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Media;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Demogo
{/// <summary>
/// 游戏类
/// </summary>
    class Game
    {
        //private const int GameWidth = 710;
        //private const int GameHeight = 460;

        private Point mapLeft;
        private static int unit = 15;
        private readonly int length = 25 * unit;
        private readonly int width = 25 * unit;
        public int score = 0;
        private readonly Snake snake;
   
        public Snake Snake
        {
            get
            {
                return snake;
            }
        }
        
        Food food;
        private bool eat;
        private List<obstacle> obstacles { get; set; }
        private Point[] obstaclePoints =
        {
            //new Point(0,0),
        //new Point(0,415),
        new Point(0,15),
        //new Point(0,30),
        new Point(0,45),
        //new Point(0,60),
        new Point(0,75),
        //new Point(0,90),
        new Point(0,105),
        //new Point(0,120),
        new Point(0,135),
        //new Point(0,150),
        new Point(0,165),
        //new Point(0,180),
        new Point(0,195),
        //new Point(0,210),
        new Point(0,225),
        //new Point(0,240),
        new Point(0,255),
        //new Point(0,270),
        new Point(0,285),
        //new Point(0,300),
        new Point(0,315),
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