ProgressBar2/Program.cs
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using System;
using System.Text;
using System.Threading;
namespace ProgressBar2
{
class Program
{
static void Main(string[] args)
{
Console.Write("Performing some task... ");
using (var progress = new ProgressBar())
{
for (int i = 0; i <= 100; i++)
{
progress.Report((double)i / 100);
Thread.Sleep(20);
}
}
Console.WriteLine("Done.");
}
}
/// <summary>
/// An ASCII progress bar
/// </summary>
public class ProgressBar : IDisposable, IProgress<double>
{
private const int blockCount = 10;
private readonly TimeSpan animationInterval = TimeSpan.FromSeconds(1.0 / 8);
private const string animation = @"|/-\";
private readonly Timer timer;
private double currentProgress = 0;
private string currentText = string.Empty;
private bool disposed = false;
private int animationIndex = 0;
public ProgressBar()
{
timer = new Timer(TimerHandler);
// A progress bar is only for temporary display in a console window.
// If the console output is redirected to a file, draw nothing.
// Otherwise, we'll end up with a lot of garbage in the target file.
if (!Console.IsOutputRedirected)
{
ResetTimer();
}
}
public void Report(double value)
{
// Make sure value is in [0..1] range
value = Math.Max(0, Math.Min(1, value));
Interlocked.Exchange(ref currentProgress, value);
}
private void TimerHandler(object state)
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