FrmTetris.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace Tetris
{
public partial class FrmTetris : Form
{
public FrmTetris()
{
InitializeComponent();
}
private Palette p;
private Keys downKey; //下移键
private Keys dropKey; //丢下键
private Keys moveLeftKey; //左移键
private Keys moveRightKey; //右移键
private Keys deasilRotateKey; //顺时针旋转键
private Keys contraRotateKey; //逆时针旋转键
private int paletteWidth; //画板宽度
private int paletteHeight; //画板高度
private Color paletteColor; //背景色
private int rectPix; //每个单元格像素
private string bgSoundUrl = "Calypso.mid";
private bool isPause = false;
private bool isStart = false;
private void pbRun_Paint(object sender, PaintEventArgs e)
{
if (p != null)
{
p.PaintPalette(e.Graphics);
}
}
private void lblReady_Paint(object sender, PaintEventArgs e)
{
if (p != null)
{
p.PaintReady(e.Graphics);
}
}
private void FrmTetris_Load(object sender, EventArgs e)
{
Config config = new Config();
config.LoadFromXmlFile();
downKey = config.DownKey;
dropKey = config.DropKey;
moveLeftKey = config.MoveLeftKey;
moveRightKey = config.MoveRightKey;
deasilRotateKey = config.DeasilRotateKey;
contraRotateKey = config.ContraRotateKey;
paletteWidth = config.CoorWidth;
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