FrmMain.Designer.cs

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namespace Tetris
{
    partial class FrmMain
    {
        /// <summary>
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows 窗体设计器生成的代码

        /// <summary>
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FrmMain));
            this.panelRight = new System.Windows.Forms.Panel();
            this.btnAboutMe = new System.Windows.Forms.Button();
            this.btnStartGame = new System.Windows.Forms.Button();
            this.gameArea = new Tetris.UserControlNoBlink();
            this.btStop = new System.Windows.Forms.Button();
            this.panelRight.SuspendLayout();
            this.SuspendLayout();
            // 
            // panelRight
            // 
            this.panelRight.BackColor = System.Drawing.Color.LavenderBlush;
            this.panelRight.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
            this.panelRight.Controls.Add(this.btStop);
            this.panelRight.Controls.Add(this.btnAboutMe);
            this.panelRight.Controls.Add(this.btnStartGame);
            this.panelRight.Dock = System.Windows.Forms.DockStyle.Right;
            this.panelRight.Location = new System.Drawing.Point(879, 0);
            this.panelRight.Name = "panelRight";
            this.panelRight.Size = new System.Drawing.Size(217, 653);
            this.panelRight.TabIndex = 0;
            // 
            // btnAboutMe
            // 
            this.btnAboutMe.Font = new System.Drawing.Font("宋体", 13.8F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
            this.btnAboutMe.Location = new System.Drawing.Point(39, 357);
            this.btnAboutMe.Name = "btnAboutMe";
            this.btnAboutMe.Size = new System.Drawing.Size(126, 44);
            this.btnAboutMe.TabIndex = 1;
            this.btnAboutMe.Text = "关于我";
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