Form1.cs

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace ClassicGame
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Tetris.OnBitmapShowEvent += Tetris_OnBitmapShowEvent;
            TimerInitialization();
        }
        private void Form1_Shown(object sender, EventArgs e)
        {
            SetImageShow(Tetris.GetRenderBitmap());

            TetrisMini.MoveTeries.LocationDefault = new Point(0, 0);
            Point[] points = Tetris.GetNewItemPoints();
            TetrisMini.MoveTeries.SetPoint(points.ToArray());
            SetImageMiniShow(TetrisMini.GetRenderBitmap());

        }

        private void Tetris_OnBitmapShowEvent(object sender, GameEventArgs e)
        {
            SetImageShow(e.RenderBitmap);
        }

        //size is about 252*420
        TetrisEngine Tetris = new TetrisEngine(new Size(12, 20));
        TetrisEngine TetrisMini = new TetrisEngine(new Size(4, 4));

        private bool IsGameAccelerate { get; set; } = false;

        private void SetImageShow(Bitmap bimap)
        {
            pictureBox1.Image?.Dispose();
            pictureBox1.Image = bimap;
        }
        private void SetImageMiniShow(Bitmap bimap)
        {
            pictureBox2.Image?.Dispose();
            pictureBox2.Image = bimap;
        }

        private void button1_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.Left)
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