Form1.Designer.cs
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namespace Rassion
{
partial class mainform
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.nextlabel = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.scoreLable = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label6 = new System.Windows.Forms.Label();
this.label7 = new System.Windows.Forms.Label();
this.label8 = new System.Windows.Forms.Label();
this.label9 = new System.Windows.Forms.Label();
this.label10 = new System.Windows.Forms.Label();
this.label11 = new System.Windows.Forms.Label();
this.label12 = new System.Windows.Forms.Label();
this.label13 = new System.Windows.Forms.Label();
this.time_label = new System.Windows.Forms.Label();
this.score_time_label = new System.Windows.Forms.Label();
this.highest_label = new System.Windows.Forms.Label();
this.left_label = new System.Windows.Forms.Label();
this.right_label = new System.Windows.Forms.Label();
this.down_label = new System.Windows.Forms.Label();
this.change_label = new System.Windows.Forms.Label();
this.sp_label = new System.Windows.Forms.Label();
this.grade_lagel = new System.Windows.Forms.Label();
this.set_label = new System.Windows.Forms.Label();
this.newgame_label = new System.Windows.Forms.Label();
this.mytimer = new System.Windows.Forms.Timer(this.components);
this.score_time_timer = new System.Windows.Forms.Timer(this.components);
this.SuspendLayout();
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