PlantWar/Models/ZiDan.cs
(完整代码) 1KBusing System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace PlantWar.Models
{
public class ZiDan : GameObject
{
private Image imgZiDan;//存储子弹图片
//记录一下子弹的威力
public int Power { get; set; }
public ZiDan(PlaneFather pf, Image img, int speed, int power)
: base(pf.X + pf.Width / 2 - 30, pf.Y + pf.Height / 2 - 50, img.Width, img.Height, speed, 0, pf.Dir)
{
this.imgZiDan = img;
this.Power = power;
}
public override void Draw(Graphics g)
{
this.Move();
g.DrawImage(imgZiDan, this.X, this.Y, this.Width / 2, this.Height / 2);
}
public override void Move()
{
switch (this.Dir)
{
case Direction.Up:
this.Y -= this.Speed;
break;
case Direction.Down:
this.Y += this.Speed;
break;
}
//子弹发出后 控制一下子弹的坐标
if (this.Y <= 0)
{
this.Y = -100;
//在游戏中移除子弹对象
}
if (this.Y >= 780)
{
this.Y = 1000;
//在游戏中移除子弹对象
}
}
}
}
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