setGameFieldBgColor.Designer.cs
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namespace Tetris
{
partial class setGameFieldBgColor
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lbl_bgColor = new System.Windows.Forms.Label();
this.btn_change = new System.Windows.Forms.Button();
this.colorDialog1 = new System.Windows.Forms.ColorDialog();
this.pic_bgColor = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pic_bgColor)).BeginInit();
this.SuspendLayout();
//
// lbl_bgColor
//
this.lbl_bgColor.AutoSize = true;
this.lbl_bgColor.BackColor = System.Drawing.SystemColors.Control;
this.lbl_bgColor.Location = new System.Drawing.Point(8, 7);
this.lbl_bgColor.Name = "lbl_bgColor";
this.lbl_bgColor.Size = new System.Drawing.Size(92, 17);
this.lbl_bgColor.TabIndex = 0;
this.lbl_bgColor.Text = "场景背景颜色:";
//
// btn_change
//
this.btn_change.Location = new System.Drawing.Point(100, 18);
this.btn_change.Margin = new System.Windows.Forms.Padding(3, 4, 3, 4);
this.btn_change.Name = "btn_change";
this.btn_change.Size = new System.Drawing.Size(60, 30);
this.btn_change.TabIndex = 1;
this.btn_change.Text = "修 改";
this.btn_change.UseVisualStyleBackColor = true;
this.btn_change.Click += new System.EventHandler(this.btn_change_Click);
//
// pic_bgColor
//
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