Chess/frmMain.Designer.cs
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namespace Chess
{
partial class frmMain
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.menu = new System.Windows.Forms.MenuStrip();
this.新游戏ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.menuItemNewGame = new System.Windows.Forms.ToolStripMenuItem();
this.menuItemDebug = new System.Windows.Forms.ToolStripMenuItem();
this.menuItemExit = new System.Windows.Forms.ToolStripMenuItem();
this.menuItemAbout = new System.Windows.Forms.ToolStripMenuItem();
this.menu.SuspendLayout();
this.SuspendLayout();
//
// menu
//
this.menu.GripStyle = System.Windows.Forms.ToolStripGripStyle.Visible;
this.menu.ImageScalingSize = new System.Drawing.Size(20, 20);
this.menu.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.新游戏ToolStripMenuItem,
this.menuItemAbout});
this.menu.Location = new System.Drawing.Point(0, 0);
this.menu.Name = "menu";
this.menu.RenderMode = System.Windows.Forms.ToolStripRenderMode.Professional;
this.menu.Size = new System.Drawing.Size(779, 28);
this.menu.TabIndex = 12;
this.menu.Text = "menuStrip1";
//
// 新游戏ToolStripMenuItem
//
this.新游戏ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.menuItemNewGame,
this.menuItemDebug,
this.menuItemExit});
this.新游戏ToolStripMenuItem.Name = "新游戏ToolStripMenuItem";
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