Chess/frmMain.cs
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using GameComponent;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Chess
{
public partial class frmMain : Form
{
private GameBoard board;
public frmMain()
{
InitializeComponent();
setGameBoard();
}
private void setGameBoard()
{
board = new GameBoard();
board.OnGameEnd += board_OnGameEnd;
this.Controls.Add(board);
Rectangle rec = this.ClientRectangle;
int xPos = (rec.Width - board.Width) / 2;
int yPos = (rec.Height - menu.Height - board.Height) / 2 + menu.Height;
board.Left = xPos;
board.Top = yPos;
}
private void board_OnGameEnd(object sender, GameComponent.GameEndEventArgs e)
{
MessageBox.Show(e.Message, "提示", MessageBoxButtons.OK);
}
private void menuItemNewGame_Click(object sender, EventArgs e)
{
board.ReStartGame();
}
private void menuItemDebug_Click(object sender, EventArgs e)
{
frmDubug frm = new frmDubug(this.board);
frm.Show();
}
private void menuItemExit_Click(object sender, EventArgs e)
{
this.Close();
}
private void menuItemAbout_Click(object sender, EventArgs e)
{
MessageBox.Show("五子棋小游戏");
}
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