Elight.Utility/Network/TimeOutSocket.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Elight.Utility.Network
{
public class TimeOutSocket
{
private bool IsConnectionSuccessful = false;
private Exception socketexception;
private ManualResetEvent TimeoutObject = new ManualResetEvent(false);
private string ip;
private int port;
private int timeout;
public TimeOutSocket(string hostname, int port, int timeout_milliseconds)
{
this.ip = hostname;
this.port = port;
this.timeout = timeout_milliseconds;
}
public TcpClient Connect()
{
TimeoutObject.Reset();
socketexception = null;
TcpClient tcpclient = new TcpClient();
tcpclient.BeginConnect(this.ip, this.port, new AsyncCallback(CallBackMethod), tcpclient);
if (TimeoutObject.WaitOne(timeout, false))
{
if (IsConnectionSuccessful)
{
return tcpclient;
}
else
{
throw socketexception;
}
}
else
{
tcpclient.Close();
throw new TimeoutException("TimeOut Exception");
}
}
private void CallBackMethod(IAsyncResult asyncresult)
{
try
{
IsConnectionSuccessful = false;
TcpClient tcpclient = asyncresult.AsyncState as TcpClient;
if (tcpclient.Client != null)
{
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