MainFrm.cs
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using FlappyBird.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace FlappyBird
{
public partial class MainFrm : Form
{
private Pipe gdUp;
private Pipe gdUp2;
private Pipe gdDown;
private Pipe gdDown2;
public int Score = 0;
public MainFrm()
{
InitializeComponent();
InitialGame();
}
private void MainFrm_Load(object sender, EventArgs e)
{
//// 给当前窗体设置背景图像
//this.BackgroundImage = Properties.Resources.bg;
//// 设置图像在窗体中的显示效果
//this.BackgroundImageLayout = ImageLayout.Stretch;
}
/// <summary>
/// 开始初始化游戏 给游戏添加我们的游戏对象
/// </summary>
public void InitialGame()
{
SingleObject.GetSingleObject().AddGameObject(new Bird(20, 200, 0));
//对管道进行初始化
gdUp = new Pipe(200, -600, 128, 775, GDDirection.Up);
gdDown = new Pipe(200, 353, 128, 775, GDDirection.Down);
//gdUp2 = new Pipe(100+this.Width, -600, 128, 830, GDDirection.Up);
//gdDown2 = new Pipe(100 + this.Width, 400, 128, 830, GDDirection.Down);
}
/// <summary>
/// 绘制窗体的时候 重绘游戏对象
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainFrm_Paint(object sender, PaintEventArgs e)
{
SingleObject.GetSingleObject().DrawGameObject(e.Graphics);
//需要访问到管道对象
gdUp.Draw(e.Graphics);
gdDown.Draw(e.Graphics);
}
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