Canvas/DrawTools/LineTool.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.Xml;
namespace Canvas.DrawTools
{
class NodePointLine : INodePoint
{
public enum ePoint
{
P1,
P2,
}
static bool m_angleLocked = false;
Line m_owner;
Line m_clone;
UnitPoint m_originalPoint;
UnitPoint m_endPoint;
ePoint m_pointId;
public NodePointLine(Line owner, ePoint id)
{
m_owner = owner;
m_clone = m_owner.Clone() as Line;
m_pointId = id;
m_originalPoint = GetPoint(m_pointId);
}
#region INodePoint Members
public IDrawObject GetClone()
{
return m_clone;
}
public IDrawObject GetOriginal()
{
return m_owner;
}
public void SetPosition(UnitPoint pos)
{
if (Control.ModifierKeys == Keys.Control)
pos = HitUtil.OrthoPointD(OtherPoint(m_pointId), pos, 45);
if (m_angleLocked || Control.ModifierKeys == (Keys)(Keys.Control | Keys.Shift))
pos = HitUtil.NearestPointOnLine(m_owner.P1, m_owner.P2, pos, true);
SetPoint(m_pointId, pos, m_clone);
}
public void Finish()
{
m_endPoint = GetPoint(m_pointId);
m_owner.P1 = m_clone.P1;
m_owner.P2 = m_clone.P2;
m_clone = null;
}
public void Cancel()
{
}
public void Undo()
{
SetPoint(m_pointId, m_originalPoint, m_owner);
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