Canvas/Utils/Undo.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Canvas
{
class EditCommandBase
{
public virtual bool DoUndo(IModel data)
{
return false;
}
public virtual bool DoRedo(IModel data)
{
return false;
}
}
class EditCommandAdd : EditCommandBase
{
List<IDrawObject> m_objects = null;
IDrawObject m_object;
ICanvasLayer m_layer;
public EditCommandAdd(ICanvasLayer layer, IDrawObject obj)
{
m_object = obj;
m_layer = layer;
}
public EditCommandAdd(ICanvasLayer layer, List<IDrawObject> objects)
{
m_objects = new List<IDrawObject>(objects);
m_layer = layer;
}
public override bool DoUndo(IModel data)
{
if (m_object != null)
data.DeleteObjects(new IDrawObject[] { m_object });
if (m_objects != null)
data.DeleteObjects(m_objects);
return true;
}
public override bool DoRedo(IModel data)
{
if (m_object != null)
data.AddObject(m_layer, m_object);
if (m_objects != null)
{
foreach (IDrawObject obj in m_objects)
data.AddObject(m_layer, obj);
}
return true;
}
}
class EditCommandRemove : EditCommandBase
{
Dictionary<ICanvasLayer, List<IDrawObject>> m_objects = new Dictionary<ICanvasLayer, List<IDrawObject>>();
public EditCommandRemove()
{
}
public void AddLayerObjects(ICanvasLayer layer, List<IDrawObject> objects)
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