Controls/UAlarm.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace WarningAndMonitingSystem.Controls
{
public partial class UAlarm : UserControl
{
private Rectangle workArea;
private System.Timers.Timer timer;
public UAlarm()
{
InitializeComponent();
SetStyle(ControlStyles.AllPaintingInWmPaint,true);
SetStyle(ControlStyles.UserPaint,true);
SetStyle(ControlStyles.ResizeRedraw,true);
SetStyle(ControlStyles.SupportsTransparentBackColor,true);
SetStyle(ControlStyles.OptimizedDoubleBuffer,true);
SetStyle(ControlStyles.Selectable, true);
this.SizeChanged += UAlarm_SizeChanged;
this.Size = new Size(50, 50);
// 初始化定时器
timer = new System.Timers.Timer();
timer.AutoReset = true;
timer.Interval = 200;
timer.Elapsed += Timer_Elapsed;
}
private int colorIdx = 0;
private void Timer_Elapsed(object? sender, System.Timers.ElapsedEventArgs e)
{
this.Invoke(new Action(() =>
{
colorIdx++;
if (colorIdx >= lightColors.Length)
{
colorIdx = 0;
}
Invalidate();
}));
}
private void UAlarm_SizeChanged(object? sender, EventArgs e)
{
workArea = new Rectangle(Width / 8,Height / 8, Width / 4 *3,Height / 4 * 3);
}
private Color standColor = Color.DarkGray;
[Category("自定义属性")]
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