Views/AnimationView1.xaml.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace MahAppsMetro.Demo.Views
{
/// <summary>
/// AnimationView1.xaml 的互動邏輯
/// </summary>
public partial class AnimationView1 : UserControl
{
double Radian = Math.PI / 180;
bool hasSetBinding = false;
int R = 150;
public AnimationView1()
{
InitializeComponent();
}
private void btn1_Click(object sender, RoutedEventArgs e)
{
StringBuilder xaml = new StringBuilder();
canvas.Children.Clear();
storyboard.Children.Clear();
try
{
for (int angle = 0, i = 0; angle < 360; angle += 15)
{
int tempAngle = angle;
Line line = new Line() { Stroke = Brushes.Red, StrokeThickness = 3, X2 = R, Y2 = R, RenderTransform = new RotateTransform(), SnapsToDevicePixels = true };
switch (i++)
{
case 1: line.Stroke = Brushes.Orange;break;
case 2:line.Stroke = Brushes.Yellow;break;
case 3: line.Stroke = Brushes.Green; break;
case 4: line.Stroke = Brushes.Aqua; break;
case 5: line.Stroke = Brushes.Blue; break;
case 6: line.Stroke = Brushes.Purple; i = 0; break;
default:
break;
}
if(angle == 0)
{
line.X1 = R;
line.Y1 = 0;
line.RenderTransformOrigin = new Point(1,0);
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