Views/WaveGrid.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace MahAppsMetro.Demo.Views
{
class WaveGrid
{
// Constants
const int MinDimension = 5;
const double Damping = 0.96;
const double SmoothingFactor = 2.0; // Gives more weight to smoothing than to velocity
// Private member data
private Point3DCollection _ptBuffer1;
private Point3DCollection _ptBuffer2;
private Int32Collection _triangleIndices;
private int _dimension;
// Pointers to which buffers contain:
// - Current: Most recent data
// - Old: Earlier data
// These two pointers will swap, pointing to ptBuffer1/ptBuffer2 as we cycle the buffers
private Point3DCollection _currBuffer;
private Point3DCollection _oldBuffer;
/// <summary>
/// Construct new grid of a given dimension
/// </summary>
///<param name = "Dimension" ></ param >
public WaveGrid(int Dimension)
{
if (Dimension < MinDimension)
throw new ApplicationException(string.Format("Dimension must be at least {0}", MinDimension.ToString()));
_ptBuffer1 = new Point3DCollection(Dimension * Dimension);
_ptBuffer2 = new Point3DCollection(Dimension * Dimension);
_triangleIndices = new Int32Collection((Dimension - 1) * (Dimension - 1) * 2);
_dimension = Dimension;
InitializePointsAndTriangles();
_currBuffer = _ptBuffer2;
_oldBuffer = _ptBuffer1;
}
/// <summary>
/// Access to underlying grid data
/// </summary>
public Point3DCollection Points
{
get { return _currBuffer; }
}
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