Windows/WaveGridWindow.xaml
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<Window x:Class="MahAppsMetro.Demo.Windows.WaveGridWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:MahAppsMetro.Demo.Windows"
mc:Ignorable="d"
Title="WaveGridWindow" Height="450" Width="800">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="40" />
<RowDefinition />
</Grid.RowDefinitions>
<DockPanel LastChildFill="False" VerticalAlignment="Center">
<TextBlock Text="Pick Height:" VerticalAlignment="Center" />
<Slider x:Name="slidPeakHeight" Width="100" Maximum="50" />
<Button x:Name="btnStart" Content="Start" Click="btnStart_Click" Margin="10,0" />
<TextBlock VerticalAlignment="Center">
<Hyperlink>https://stuff.seans.com/2008/08/21/simple-water-animation-in-wpf/</Hyperlink>
</TextBlock>
</DockPanel>
<Viewport3D Name="viewport3D1" Margin="0,8.181,0,0" Grid.Row="1">
<Viewport3D.Camera>
<PerspectiveCamera x:Name="camMain" Position="48 7.8 41" LookDirection="-48 -7.8 -41" FarPlaneDistance="100" UpDirection="0,1,0" NearPlaneDistance="1" FieldOfView="70">
</PerspectiveCamera>
</Viewport3D.Camera>
<ModelVisual3D x:Name="vis3DLighting">
<ModelVisual3D.Content>
<DirectionalLight x:Name="dirLightMain" Direction="2, -2, 0"/>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Direction="0, -2, 2"/>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<GeometryModel3D x:Name="gmodMain">
<GeometryModel3D.Geometry>
<MeshGeometry3D x:Name="meshMain" >
</MeshGeometry3D>
</GeometryModel3D.Geometry>
<GeometryModel3D.Material>
<MaterialGroup>
<DiffuseMaterial x:Name="matDiffuseMain">
<DiffuseMaterial.Brush>
<SolidColorBrush Color="DarkBlue"/>
</DiffuseMaterial.Brush>
</DiffuseMaterial>
<SpecularMaterial SpecularPower="24">
<SpecularMaterial.Brush>
<SolidColorBrush Color="LightBlue"/>
</SpecularMaterial.Brush>
</SpecularMaterial>
</MaterialGroup>
</GeometryModel3D.Material>
</GeometryModel3D>
</ModelVisual3D.Content>
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