ClassLibraryWeiBao/json引擎2/Utilities/ImmutableCollectionsUtils.cs

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#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion

#if !(NET20 || NET35 || NET40 || PORTABLE40)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;

namespace Newtonsoft.Json.Utilities
{
  internal static class ImmutableCollectionsUtils
  {
    internal class ImmutableCollectionTypeInfo
    {
      public ImmutableCollectionTypeInfo(string contractTypeName, string createdTypeName, string builderTypeName)
      {
        ContractTypeName = contractTypeName;
        CreatedTypeName = createdTypeName;
        BuilderTypeName = builderTypeName;
      }

      public string ContractTypeName { get; set; }
      public string CreatedTypeName { get; set; }
      public string BuilderTypeName { get; set; }
    }

    private const string ImmutableListGenericInterfaceTypeName = "System.Collections.Immutable.IImmutableList`1";
    private const string ImmutableQueueGenericInterfaceTypeName = "System.Collections.Immutable.IImmutableQueue`1";
    private const string ImmutableStackGenericInterfaceTypeName = "System.Collections.Immutable.IImmutableStack`1";
    private const string ImmutableSetGenericInterfaceTypeName = "System.Collections.Immutable.IImmutableSet`1";

    private const string ImmutableArrayTypeName = "System.Collections.Immutable.ImmutableArray";
    private const string ImmutableArrayGenericTypeName = "System.Collections.Immutable.ImmutableArray`1";

    private const string ImmutableListTypeName = "System.Collections.Immutable.ImmutableList";
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