WeiWeiXinNet/Games/game4/js/lib/enchant.js
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/**
* enchant.js v0.5.1
*
* Copyright (c) Ubiquitous Entertainment Inc.
* Dual licensed under the MIT or GPL Version 3 licenses
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
if (typeof Object.defineProperty !== 'function') {
Object.defineProperty = function(obj, prop, desc) {
if ('value' in desc) {
obj[prop] = desc.value;
}
if ('get' in desc) {
obj.__defineGetter__(prop, desc.get);
}
if ('set' in desc) {
obj.__defineSetter__(prop, desc.set);
}
return obj;
};
}
if (typeof Object.defineProperties !== 'function') {
Object.defineProperties = function(obj, descs) {
for (var prop in descs) {
if (descs.hasOwnProperty(prop)) {
Object.defineProperty(obj, prop, descs[prop]);
}
}
return obj;
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