WeiWeiXinNet/Games/game4/js/lib/enchant.js

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/**
 * enchant.js v0.5.1
 *
 * Copyright (c) Ubiquitous Entertainment Inc.
 * Dual licensed under the MIT or GPL Version 3 licenses
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

if (typeof Object.defineProperty !== 'function') {
    Object.defineProperty = function(obj, prop, desc) {
        if ('value' in desc) {
            obj[prop] = desc.value;
        }
        if ('get' in desc) {
            obj.__defineGetter__(prop, desc.get);
        }
        if ('set' in desc) {
            obj.__defineSetter__(prop, desc.set);
        }
        return obj;
    };
}
if (typeof Object.defineProperties !== 'function') {
    Object.defineProperties = function(obj, descs) {
        for (var prop in descs) {
            if (descs.hasOwnProperty(prop)) {
                Object.defineProperty(obj, prop, descs[prop]);
            }
        }
        return obj;
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