WeiWeiXinNet/Games/game4/js/main.js
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// Start enchant.js
enchant();
window.onload = function() {
// Starting point
var game = new Game(320, 440);
game.preload('res/BG.png',
'res/penguinSheet.png',
'res/Ice.png',
'res/Hit.mp3',
'res/bgm.mp3');
game.fps = 30;
game.scale = 1;
game.onload = function() {
// Once Game finish loading
console.log("Hi, Ocean!");
var scene = new SceneGame();
game.pushScene(scene);
}
window.scrollTo(0,0);
game.start();
};
/**
* SceneGame
*/
var SceneGame = Class.create(Scene, {
/**
* The main gameplay scene.
*/
initialize: function() {
var game, label, bg, penguin, iceGroup;
// Call superclass constructor
Scene.apply(this);
// Access to the game singleton instance
game = Game.instance;
label = new Label('SCORE<br>0');
label.x = 9;
label.y = 32;
label.color = 'white';
label.font = '16px strong';
label.textAlign = 'center';
label._style.textShadow ="-1px 0 black, 0 1px black, 1px 0 black, 0 -1px black";
this.scoreLabel = label;
bg = new Sprite(320,440);
bg.image = game.assets['res/BG.png'];
penguin = new Penguin();
penguin.x = game.width/2 - penguin.width/2;
penguin.y = 280;
this.penguin = penguin;
iceGroup = new Group();
this.iceGroup = iceGroup;
this.addChild(bg);
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