Meegu_Run/Run.cs

(开头部分) 4KB

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Meegu_Run_Class;
using Meegu_Run_Class.Hook;

namespace Meegu_Run
{
    public partial class Run : Form
    {
        public Run()
        {
            InitializeComponent();
        }

        int Game_Time;
        KeyBoardHook KeyHook = new KeyBoardHook();

        private void Run_Load(object sender, EventArgs e)
        {
            System.Windows.Forms.Control.CheckForIllegalCrossThreadCalls = false;
            Init();
        }
        private void Init()
        {
            KeyHook.KeyDown += new KeyEventHandler(KeyHook_KeyDown);
            KeyHook.Start();
            this.Road1.Death_Event += new EventHandler(Death);
            this.Road2.Death_Event += new EventHandler(Death);
            this.Road1.Goal_Event += new EventHandler(Goal);
            this.Road2.Goal_Event += new EventHandler(Goal);
        }

        public void KeyHook_KeyDown(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.NumPad1 || e.KeyCode == Keys.D1 || e.KeyCode == Keys.Up)
            {
                this.Road1.Jump();
            }
            if (e.KeyCode == Keys.NumPad2 || e.KeyCode == Keys.D2 || e.KeyCode == Keys.Up)
            {
                this.Road2.Jump();
            }
            else if (e.KeyCode == Keys.Left)
            {
                this.Road1.Man_Left -= 10;
                this.Road2.Man_Left -= 10;
            }
            else if (e.KeyCode == Keys.Right)
            {
                this.Road1.Man_Left += 10;
                this.Road2.Man_Left += 10;
            }
        }

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