Meegu_Run_Class/Hook/MouseSimulator.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Drawing;
using System.Windows.Forms;
namespace Meegu_Run_Class.Hook
{
/// <summary>
/// And X, Y point on the screen
/// </summary>
public struct MousePoint
{
public MousePoint(Point p)
{
X = p.X;
Y = p.Y;
}
public int X;
public int Y;
public static implicit operator Point(MousePoint p)
{
return new Point(p.X, p.Y);
}
}
/// <summary>
/// Mouse buttons that can be pressed
/// </summary>
public enum MouseButton
{
Left = 0x2,
Right = 0x8,
Middle = 0x20
}
/// <summary>
/// Operations that simulate mouse events
/// </summary>
public static class MouseSimulator
{
#region Windows API Code
[DllImport("user32.dll")]
static extern int ShowCursor(bool show);
[DllImport("user32.dll")]
public static extern void mouse_event(int flags, int dX, int dY, int buttons, int extraInfo);
const int MOUSEEVENTF_MOVE = 0x1;
const int MOUSEEVENTF_LEFTDOWN = 0x2;
const int MOUSEEVENTF_LEFTUP = 0x4;
const int MOUSEEVENTF_RIGHTDOWN = 0x8;
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