Meegu_Run_Control/Triangle.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using Meegu_Run_Class;

namespace Meegu_Run_Control
{
    /// <summary>
    /// 三角形
    /// </summary>
    public class Triangle : Road
    {
        public Triangle(PointF point1, PointF point2, PointF point3)
        {
            _points = new PointF[] { point1, point2, point3 };
            _lines = new Line[] { new Line(point1, point2), new Line(point2, point3), new Line(point1, point3) };

            _speed = new Speed();

            Random ra = new Random();
            _rotation_Side = ra.Next(1) == 1 ? Meegu_Run_Class.Rotation.AntiClockWise : Meegu_Run_Class.Rotation.ClockWise;
        }

        public Triangle(PointF point1, PointF point2, PointF point3, Speed speed, Rotation rotastion)
        {
            _points = new PointF[] { point1, point2, point3 };
            _lines = new Line[] { new Line(point1, point2), new Line(point2, point3), new Line(point1, point3) };
            _speed = speed;
            _rotation_Side = rotastion;
        }

        private PointF[] _points;
        private Line[] _lines;
        private Rotation _rotation_Side;

        private Speed _speed;
        public Speed Speed
        {
            get
            {
                return _speed;
            }
            set
            {
                _speed = value;
            }
        }

        private int _boom_Count;

        /// <summary>
        /// 三条线
        /// </summary>
        public Line[] Lines
        {
            get
            {
                return _lines;
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