Discuz.Entity/Space/UserPrefCollection.cs
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using System;
using System.Collections;
namespace Discuz.Entity
{
#if NET1
/// <summary>
/// UserPrefCollection 的摘要说明。
/// </summary>
public class UserPrefCollection: CollectionBase
{
public UserPrefCollection()
{
}
/// <summary>
/// Initializes a new instance of the <see cref="UserPrefCollection">UserPrefCollection</see> class containing the elements of the specified source collection.
/// </summary>
/// <param name="value">A <see cref="UserPrefCollection">UserPrefCollection</see> with which to initialize the collection.</param>
public UserPrefCollection(UserPrefCollection value)
{
this.AddRange(value);
}
/// <summary>
/// Initializes a new instance of the <see cref="UserPrefCollection">UserPrefCollection</see> class containing the specified array of <see cref="UserPref">UserPref</see> Components.
/// </summary>
/// <param name="value">An array of <see cref="UserPref">UserPref</see> Components with which to initialize the collection. </param>
public UserPrefCollection(UserPref[] value)
{
this.AddRange(value);
}
/// <summary>
/// Gets the <see cref="UserPrefCollection">UserPrefCollection</see> at the specified index in the collection.
/// <para>
/// In C#, this property is the indexer for the <see cref="UserPrefCollection">UserPrefCollection</see> class.
/// </para>
/// </summary>
public UserPref this[int index]
{
get {return ((UserPref)(this.List[index]));}
}
public int Add(UserPref value)
{
if (value.DataType != UserPrefDataType.HiddenType)
this._visibleItemCount++;
if (value.Required)
this._showRequired = true;
return this.List.Add(value);
}
/// <summary>
/// Copies the elements of the specified <see cref="UserPref">UserPref</see> array to the end of the collection.
/// </summary>
/// <param name="value">An array of type <see cref="UserPref">UserPref</see> containing the Components to add to the collection.</param>
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