PlaneGame/Enemy.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace PlaneGame
{
public class Enemy:Plane
{
private int _Enemy_x;
private int _Enemy_y;
private Bitmap _Style;
private bool _isfire;
private bool planeflag=false;
private int expolecount = 0;
private bool _expole = false;
private int dely = 100;
private bool _isStart = false;
Bitmap pl;
Bitmap p1 = global::PlaneGame.Properties.Resources.enemy1;
Bitmap p2 = global::PlaneGame.Properties.Resources.enemy2;
Bitmap p3 = global::PlaneGame.Properties.Resources.enemy3;
Bitmap pnle3 = global::PlaneGame.Properties.Resources.plane3;
Bitmap pnle2 = global::PlaneGame.Properties.Resources.plane2;
Bitmap pnle = global::PlaneGame.Properties.Resources.plane;
Bitmap pnle1 = global::PlaneGame.Properties.Resources.plane1;
Bitmap boss0 = global::PlaneGame.Properties.Resources.boss0;
Bitmap exp = global::PlaneGame.Properties.Resources.flame;
/// <summary>
/// 敌人的X坐标
/// </summary>
public int Enemy_x
{
get { return _Enemy_x; }
set { _Enemy_x = value; }
}
/// <summary>
/// 敌人的Y坐标
/// </summary>
public int Enemy_y
{
get { return _Enemy_y; }
set { _Enemy_y = value; }
}
/// <summary>
/// 飞机样式
/// </summary>
public Bitmap Style
{
get { return _Style; }
set { _Style = value; }
}
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