PlaneGame/main.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace PlaneGame
{
/// <summary>
/// 嵌入Web中的ActiveX控件
/// </summary>
///
public partial class main : Form
{
[DllImport("winmm.dll")]
public static extern bool PlaySound(string pszSound, int hmod, int fdwSound);
public const int SND_FILENAME = 0x00020000;
public const int SND_ASYNC = 0x0001;
public const int SND_LOOP = 0x0008;
private AxWMPLib.AxWindowsMediaPlayer axWindowsMediaPlayer1;
//Thread musicSet = new Thread(new ThreadStart(musicStart));
Bitmap[] map = new Bitmap[8];
Bitmap backgroudImg;
int i = 0;
int ImgWidth = global::PlaneGame.Properties.Resources.map1.Width;
int ImgHeight = global::PlaneGame.Properties.Resources.map1.Height;
Bitmap playerhead = global::PlaneGame.Properties.Resources.cool_0127;
Bitmap bulletImg = global::PlaneGame.Properties.Resources.EnemyBullet2;
Bitmap bossimg = global::PlaneGame.Properties.Resources.boss1;
Bitmap exp = global::PlaneGame.Properties.Resources.flame;
Random ran = new Random();
int direction = 0;
int bossfile = 0;
int BossMoveDealy = 0;
bool start = false;
int Scorce = 0; //分数
int ScorceMax = 99999999; //分数最大值
//方向
int up = 0;
int down = 0;
int right = 0;
int left = 0;
//是否开炮
bool isfire=false;
bool isMassile = false;
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