QiPanPage.xaml.cs

(开头部分) 18KB

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using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Chess.OpenSource;
using Newtonsoft.Json;
using Chess.SubWindow;
using Chess.CustomClass;
using System.Data;
using System.Diagnostics;
using System.Windows.Threading;
using System;

namespace Chess
{
    /// <summary>
    /// QiPanPage.xaml 的交互逻辑
    /// </summary>
    public partial class QiPanPage : Page
    {
        private static Window_JiPu jipuWindow;  // 记谱窗口
        private static SpyWindow spyWindow;    // 棋盘数据监视窗口
        private static DataTable CanJuData;
        private static int CanJuIndex = 0;

        public QiPanPage()
        {
            InitializeComponent();
            
        }
        /// <summary>
        /// 页面载入时,初始化参数
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void MainFormLoaded(object sender, RoutedEventArgs e)
        {
            #region 添加界面控件元素
            GlobalValue.yuanWeiZhi = new();
            _ = qiziCanvas.Children.Add(GlobalValue.yuanWeiZhi);// 棋子原位置图片

            for (int i = 0; i < 32; i++)
            {
                GlobalValue.qiZiArray[i] = new QiZi(i);  // 初始化32个棋子
                _ = qiziCanvas.Children.Add(GlobalValue.qiZiArray[i]);
            }

            for (int i = 0; i <= 8; i++)
            {
                for (int j = 0; j <= 9; j++)
                {
                    GlobalValue.pathPointImage[i, j] = new PathPoint(i, j);  // 走棋路径
                    _ = qiziCanvas.Children.Add(GlobalValue.pathPointImage[i, j]);
                }
            }
            GlobalValue.BestMoveInfo = new()
            {
                Text = "",
                Foreground = Brushes.Black,
                FontSize = 14,
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