QiPanPage.xaml.cs
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using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Chess.OpenSource;
using Newtonsoft.Json;
using Chess.SubWindow;
using Chess.CustomClass;
using System.Data;
using System.Diagnostics;
using System.Windows.Threading;
using System;
namespace Chess
{
/// <summary>
/// QiPanPage.xaml 的交互逻辑
/// </summary>
public partial class QiPanPage : Page
{
private static Window_JiPu jipuWindow; // 记谱窗口
private static SpyWindow spyWindow; // 棋盘数据监视窗口
private static DataTable CanJuData;
private static int CanJuIndex = 0;
public QiPanPage()
{
InitializeComponent();
}
/// <summary>
/// 页面载入时,初始化参数
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainFormLoaded(object sender, RoutedEventArgs e)
{
#region 添加界面控件元素
GlobalValue.yuanWeiZhi = new();
_ = qiziCanvas.Children.Add(GlobalValue.yuanWeiZhi);// 棋子原位置图片
for (int i = 0; i < 32; i++)
{
GlobalValue.qiZiArray[i] = new QiZi(i); // 初始化32个棋子
_ = qiziCanvas.Children.Add(GlobalValue.qiZiArray[i]);
}
for (int i = 0; i <= 8; i++)
{
for (int j = 0; j <= 9; j++)
{
GlobalValue.pathPointImage[i, j] = new PathPoint(i, j); // 走棋路径
_ = qiziCanvas.Children.Add(GlobalValue.pathPointImage[i, j]);
}
}
GlobalValue.BestMoveInfo = new()
{
Text = "",
Foreground = Brushes.Black,
FontSize = 14,
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