GifRecorder/Capture/Screenshot.cs
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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace ScreenToGif.Capture
{
/// <summary>
/// Provides functions to capture the entire screen, or a particular window, and save it to a file.
/// </summary>
public class ScreenCapture
{
/// <summary>
/// Creates an Image object containing a screen shot of the entire desktop
/// </summary>
/// <returns></returns>
public static Image CaptureScreen()
{
return CaptureWindow(User32.GetDesktopWindow());
}
/// <summary>
/// Creates an Image object containing a screen shot of a specific window
/// </summary>
/// <param name="handle">The handle to the window. (In windows forms, this is obtained by the Handle property)</param>
/// <returns></returns>
public static Image CaptureWindow(IntPtr handle)
{
// get te hDC of the target window
IntPtr hdcSrc = User32.GetWindowDC(handle);
// get the size
var windowRect = new User32.RECT();
User32.GetWindowRect(handle, ref windowRect);
int width = windowRect.right - windowRect.left;
int height = windowRect.bottom - windowRect.top;
// create a device context we can copy to
IntPtr hdcDest = GDI32.CreateCompatibleDC(hdcSrc);
// create a bitmap we can copy it to,
// using GetDeviceCaps to get the width/height
IntPtr hBitmap = GDI32.CreateCompatibleBitmap(hdcSrc, width, height);
// select the bitmap object
IntPtr hOld = GDI32.SelectObject(hdcDest, hBitmap);
// bitblt over
GDI32.BitBlt(hdcDest, 0, 0, width, height, hdcSrc, 0, 0, GDI32.SRCCOPY);
// restore selection
GDI32.SelectObject(hdcDest, hOld);
// clean up
GDI32.DeleteDC(hdcDest);
User32.ReleaseDC(handle, hdcSrc);
// get a .NET image object for it
Image img = Image.FromHbitmap(hBitmap);
// free up the Bitmap object
GDI32.DeleteObject(hBitmap);
return img;
}
/// <summary>
/// Captures a screen shot of a specific window, and saves it to a file
/// </summary>
/// <param name="handle"></param>
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