ScreenToGif/Util/Model/ProjectInfo.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Json;
using System.Text;
using ScreenToGif.FileWriters;
namespace ScreenToGif.Util.Model
{
[DataContract]
public class ProjectInfo
{
/// <summary>
/// The relative path of initial destination of this project.
/// </summary>
[DataMember(Name = "Relative", Order = 0)]
public string RelativePath { get; set; }
/// <summary>
/// The date of reation of this project.
/// </summary>
[DataMember(Order = 1)]
public DateTime CreationDate { get; set; } = DateTime.Now;
/// <summary>
/// List of frames.
/// </summary>
[DataMember(Order = 2)]
public List<FrameInfo> Frames { get; set; } = new List<FrameInfo>();
/// <summary>
/// The full path of project based on current settings.
/// </summary>
public string FullPath => Path.Combine(UserSettings.All.TemporaryFolder, "ScreenToGif", "Recording", RelativePath);
/// <summary>
/// Full path to the serialized project file.
/// </summary>
public string ProjectPath => Path.Combine(FullPath, "Project.json");
/// <summary>
/// The full path to the action stack files (undo, redo).
/// </summary>
public string ActionStackPath => Path.Combine(FullPath, "ActionStack");
/// <summary>
/// The full path to the undo folder.
/// </summary>
public string UndoStackPath => Path.Combine(ActionStackPath, "Undo");
/// <summary>
/// The full path to the redo folder.
/// </summary>
public string RedoStackPath => Path.Combine(ActionStackPath, "Redo");
/// <summary>
/// Check if there's any frame on this project.
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