GifRecorder/Legacy.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Windows.Forms;
using ScreenToGif.Capture;
using ScreenToGif.Controls;
using ScreenToGif.Encoding;
using ScreenToGif.Pages;
using ScreenToGif.Properties;
using ScreenToGif.Util;
using AnimatedGifEncoder = ScreenToGif.Encoding.AnimatedGifEncoder;
using Cursors = System.Windows.Forms.Cursors;
using KeyEventArgs = System.Windows.Forms.KeyEventArgs;
namespace ScreenToGif
{
/// <summary>
/// Legacy
/// </summary>
public partial class Legacy : Form
{
#region Variables
/// <summary>
/// The animated gif encoder, this encodes the list of frames to a gif format.
/// </summary>
private AnimatedGifEncoder _encoder = new AnimatedGifEncoder();
/// <summary>
/// This object retrieves the icon of the cursor.
/// </summary>
private readonly CaptureCursor _capture = new CaptureCursor();
/// <summary>
/// The object of the keyboard hook.
/// </summary>
private readonly UserActivityHook _actHook;
/// <summary>
/// The editor may increase the size of the form, use this to go back to the last size (The size before opening the editor).
/// </summary>
private Size _lastSize; //The editor may increase the size of the form, use this to go back to the last size
/// <summary>
/// To hold the update of the size of the form while typing in the size textBoxes.
/// </summary>
private bool _screenSizeEdit;
/// <summary>
/// The amount of seconds of the pre start delay, plus 1 (1+1=2);
/// </summary>
private int _preStartCount = 1;
/// <summary>
/// The numbers of frames, this is updated while recording.
/// </summary>
private int _frameCount = 0;
/// <summary>
/// The output path of the recording.
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