ScreenToGif/Util/ActionStack.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ScreenToGif.Util.Model;
namespace ScreenToGif.Util
{
/// <summary>
/// Do, Undo, Redo stack.
/// </summary>
public static class ActionStack
{
#region Variables
public static ProjectInfo Project { get; set; }
private static readonly Stack<StateChange> UndoStack = new Stack<StateChange>();
private static readonly Stack<StateChange> RedoStack = new Stack<StateChange>();
#endregion
public enum EditAction
{
Remove,
ImageAndProperties,
Properties,
Add,
Reorder,
RemoveAndAlter,
AddAndAlter,
}
public class StateChange
{
public EditAction Cause { get; set; }
public List<FrameInfo> Frames { get; set; }
public string CurrentFolder { get; set; }
public List<int> Indexes { get; set; }
public List<int> Indexes2 { get; set; }
/// <summary>
/// Signals that this state should not be available.
/// </summary>
public bool IgnoreWhenReset { get; set; }
}
#region Save State
public static void SaveState(EditAction action, List<FrameInfo> frames, List<int> positions)
{
var orderedPositions = positions.OrderBy(x => x).ToList();
var savedFrames = new List<FrameInfo>();
var currentFolder = CreateCurrent(true);
switch (action)
{
case EditAction.Remove:
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