ConsoleUI/GameEngine.cs
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namespace ConsoleUI
{
using System;
using System.Threading;
using SuperMario;
using SuperMario.Characters;
using SuperMario.Characters.Players;
using SuperMario.Weapons;
using SuperMario.Interfaces;
class GameEngine
{
private ConsoleKeyInfo keyInfo;
private GamePlayground playground;
private Game game;
public GameEngine(GamePlayground playground, Game game)
{
this.Playground = playground;
this.Game = game;
this.Game.IsRunning = true;
this.IsShootingRight = true;
//First two and last two columns of map are saved for borders.
this.RightBorder = playground.Map.Width - 3;
this.LeftBorder = 2;
}
public GamePlayground Playground
{
get
{
return this.playground;
}
private set
{
if (value == null)
{
throw new ArgumentNullException("playground", "Playground can not be null");
}
this.playground = value;
}
}
public Game Game
{
get
{
return this.game;
}
private set
{
if (value == null)
{
throw new ArgumentNullException("game", "Game can not be null");
}
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