Super-Mario/Characters/Players/Mario.cs
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namespace SuperMario.Characters.Players
{
using System;
using SuperMario.Interfaces;
/// <summary>
/// Implements main player's character.
/// </summary>
/// <exception cref="ArgumentNullException">
/// Thrown when null parameter "ammo" is passed in the Shoot method.
/// </exception>
public class Mario : Character, IAttack, IJump, IMovable
{
private const char DEFAULT_CHAR = 'M';
private const int DEFAULT_LIFE_POINTS = 10;
private const int JUMP_HEIGHT = 1;
private const int STEP = 1;
private int points;
public Mario(int staringPositionX, int startingPositionY, char displayAsChar = DEFAULT_CHAR, int lifePoints = DEFAULT_LIFE_POINTS)
: base(staringPositionX, startingPositionY, displayAsChar, lifePoints)
{
}
public int Points
{
get
{
return this.points;
}
set
{
this.points = value;
}
}
public IAmmo Shoot(IAmmo ammo)
{
if (ammo == null)
{
throw new ArgumentNullException("ammo", "Ammo can not be null");
}
ammo.PositionX = this.PositionX;
ammo.PositionY = this.PositionY;
ammo.IsShooted = true;
return ammo;
}
public void StartJump()
{
this.PositionY -= JUMP_HEIGHT;
}
public void Falling()
{
this.PositionY += STEP;
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