ConsoleUI/GamePlayground.cs
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namespace ConsoleUI
{
using System;
using System.Collections.Generic;
using SuperMario;
using SuperMario.Bonuses;
using SuperMario.Bonuses.Coins;
using SuperMario.Characters;
using SuperMario.Characters.Enemies;
using SuperMario.Characters.Players;
/// <summary>
/// Draws game's playground with all needed elements. With default parameters.
/// </summary>
class GamePlayground
{
private const int NUMBER_OF_ENEMIES = 4;
private const int NUMBER_OF_GOLD_COINS = 2;
private const int NUMBER_OF_SILVER_COINS = 6;
private const int NUMBER_OF_FLOORS = 4;
private const int JUMP_MAX_HEIGHT = 2;
private const int PLAYER_SATRT_POSITION_X = 2;
private const int PLAYER_SATRT_POSITION_Y = NUMBER_OF_FLOORS;
public readonly char BRICK = '*';
public readonly char EXIT = 'E';
private Character player;
private IList<Character> enemies;
private IList<Bonus> bonuses;
private Map map;
public GamePlayground()
{
this.Player = new Mario(PLAYER_SATRT_POSITION_X, PLAYER_SATRT_POSITION_Y);
this.Bonuses = GenerateBonuses();
this.Enemies = GenerateEnemies();
this.Map = new Map();
this.Playground = new char[map.Width, map.Height];
this.DrawPlayground();
}
public Character Player
{
get
{
return this.player;
}
private set
{
if (value == null)
{
throw new ArgumentNullException("player", "Player can not be null");
}
this.player = value;
}
}
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