Super-Mario/Map.cs
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namespace SuperMario
{
using System;
/// <summary>
/// Creates the game field.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">
/// Thrown when map's width or height is less then the minimal width and height.
/// <see cref="MIN_WIDTH"/> and <see cref="MIN_HEIGHT"/>
/// </exception>
public class Map
{
private const int MIN_WIDTH = 22;
private const int MIN_HEIGHT = 50;
private int width;
private int height;
public Map(int width = MIN_WIDTH, int height = MIN_HEIGHT)
{
this.Width = width;
this.Height = height;
}
public int Width
{
get
{
return this.width;
}
private set
{
if (value < MIN_WIDTH)
{
throw new ArgumentOutOfRangeException("width", "Map width is to small");
}
this.width = value;
}
}
public int Height
{
get
{
return this.height;
}
private set
{
if (value < MIN_HEIGHT)
{
throw new ArgumentOutOfRangeException("height", "Map height is to small");
}
this.height = value;
}
}
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