3DTools/MathUtils.cs
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//---------------------------------------------------------------------------
//
// (c) Copyright Microsoft Corporation.
// This source is subject to the Microsoft Limited Permissive License.
// See http://www.microsoft.com/resources/sharedsource/licensingbasics/limitedpermissivelicense.mspx
// All other rights reserved.
//
// This file is part of the 3D Tools for Windows Presentation Foundation
// project. For more information, see:
//
// http://CodePlex.com/Wiki/View.aspx?ProjectName=3DTools
//
//---------------------------------------------------------------------------
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Media3D;
namespace _3DTools
{
public static class MathUtils
{
public static double GetAspectRatio(Size size)
{
return size.Width / size.Height;
}
public static double DegreesToRadians(double degrees)
{
return degrees * (Math.PI / 180.0);
}
private static Matrix3D GetViewMatrix(ProjectionCamera camera)
{
Debug.Assert(camera != null,
"Caller needs to ensure camera is non-null.");
// This math is identical to what you find documented for
// D3DXMatrixLookAtRH with the exception that WPF uses a
// LookDirection vector rather than a LookAt point.
Vector3D zAxis = -camera.LookDirection;
zAxis.Normalize();
Vector3D xAxis = Vector3D.CrossProduct(camera.UpDirection, zAxis);
xAxis.Normalize();
Vector3D yAxis = Vector3D.CrossProduct(zAxis, xAxis);
Vector3D position = (Vector3D)camera.Position;
double offsetX = -Vector3D.DotProduct(xAxis, position);
double offsetY = -Vector3D.DotProduct(yAxis, position);
double offsetZ = -Vector3D.DotProduct(zAxis, position);
return new Matrix3D(
xAxis.X, yAxis.X, zAxis.X, 0,
xAxis.Y, yAxis.Y, zAxis.Y, 0,
xAxis.Z, yAxis.Z, zAxis.Z, 0,
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