Location/LocationEntityService.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ComLib.Entities;
namespace ComLib.LocationSupport
{
/// <summary>
/// Location entity class that sub-classes EntityServiceT and does some additional configuration on the city/state/country before saving
/// to underlying repository.
/// </summary>
/// <typeparam name="T"></typeparam>
public class LocationEntityService<T> : EntityService<T> where T : LocationBase, IEntity
{
/// <summary>
/// Initialize
/// </summary>
public LocationEntityService()
{
}
/// <summary>
/// Initialize
/// </summary>
/// <param name="repo"></param>
public LocationEntityService(IRepository<T> repo)
{
_repository = repo;
}
/// <summary>
/// Create the entity.
/// </summary>
/// <param name="ctx"></param>
/// <param name="executor"></param>
protected override void InternalCreate(IActionContext ctx, Action<IActionContext> executor)
{
IEntity entity = ctx.Item as IEntity;
ConfigureLocationEntity(entity);
base.InternalCreate(ctx, executor);
}
private void ConfigureLocationEntity(IEntity entity)
{
LocationBase location = entity as LocationBase;
if (entity is City )
{
LocationHelper.ApplyCountryState(entity as City);
}
else if (entity is State)
{
LocationHelper.ApplyCountry(entity as State);
}
else if (entity is Country)
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