Scheduler/SchedulerService.cs

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/*
 * Author: Kishore Reddy
 * Url: http://commonlibrarynet.codeplex.com/
 * Title: CommonLibrary.NET
 * Copyright: � 2009 Kishore Reddy
 * License: LGPL License
 * LicenseUrl: http://commonlibrarynet.codeplex.com/license
 * Description: A C# based .NET 3.5 Open-Source collection of reusable components.
 * Usage: Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Timers;


namespace ComLib.Scheduling
{
    /// <summary>
    /// Light-weight scheduler.
    /// </summary>
    public class SchedulerService : IScheduler
    {
        private object _syncObject = new object();
        private OrderedDictionary _tasks;
        private SchedulerStatus _status = SchedulerStatus.NotStarted;


        /// <summary>
        /// Default initialization.
        /// </summary>
        public SchedulerService()
        {            
            _tasks = new OrderedDictionary();
            _status = SchedulerStatus.Started;
        }


        #region IScheduler Members
        /// <summary>
        /// Schedules the specified task via a delegate.
        /// </summary>
        /// <param name="name">Task name.</param>
        /// <param name="trigger">Task trigger.</param>
        /// <param name="start">True to start task.</param>
        /// <param name="executor">Action associated with task</param>
        /// <param name="onCompletedAction">Action to execute when task is completed.</param>
        public void Schedule(string name, Trigger trigger, bool start, Action executor, Action<Task> onCompletedAction)
        {
            Task task = new Task(name, executor, trigger);            
            task.OnTaskCompleted = onCompletedAction;

            lock (_syncObject)
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