DrawToolsRedux/Layer.cs

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using System;
using System.Drawing;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;

namespace DrawTools
{
	//[Serializable]
	/// <summary>
	/// Each <see cref="Layer"/> contains a list of Graphic Objects <see cref="GraphicsList"/>.
	/// Each <see cref="Layer"/> is contained in the <see cref="Layers"/> collection.
	/// Properties:
	///	LayerName		User-defined name of the Layer
	///	Graphics			Collection of <see cref="DrawObject"/>s in the Layer
	///	IsVisible			True if the <see cref="Layer"/> is visible
	///	IsActive			True if the <see cref="Layer"/> is the active <see cref="Layer"/> (only one <see cref="Layer"/> may be active at a time)
	///	Dirty				True if any object in the <see cref="Layer"/> is dirty
	/// </summary>
	public class Layer
	{
		private string _name;
		private bool _isDirty;
		private bool _visible;
		private bool _active;
		private GraphicsList _graphicsList;

		/// <summary>
		/// <see cref="Layer"/> Name (User-defined)
		/// </summary>
		public string LayerName
		{
			get { return _name; }
			set { _name = value; }
		}

		/// <summary>
		/// List of Graphic objects (derived from <see cref="DrawObject"/>) contained by this <see cref="Layer"/>
		/// </summary>
		public GraphicsList Graphics
		{
			get { return _graphicsList; }
			set { _graphicsList = value; }
		}

		/// <summary>
		/// Returns True if this <see cref="Layer"/> is visible, else False
		/// </summary>
		public bool IsVisible
		{
			get { return _visible; }
			set { _visible = value; }
		}

		/// <summary>
		/// Returns True if this is the active <see cref="Layer"/>, else False
		/// </summary>
		public bool IsActive
		{
			get { return _active; }
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