DrawToolsRedux/Layers.cs
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using System;
using System.Collections;
using System.Drawing;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Security.Permissions;
using System.Windows.Forms;
namespace DrawTools
{
/// <summary>
/// Collection of <see cref="Layer"/>s used to organize the drawing surface
/// </summary>
[Serializable]
public class Layers : ISerializable
{
// Contains the list of Layers
private ArrayList layerList;
private bool _isDirty;
/// <summary>
/// Dirty is True if any graphic element in any Layer is dirty, else False
/// </summary>
public bool Dirty
{
get
{
if (_isDirty == false)
{
foreach (Layer l in layerList)
{
if (l.Dirty)
{
_isDirty = true;
break;
}
}
}
return _isDirty;
}
//set
//{
// foreach (Layer l in layerList)
// l.Dirty = false;
// _isDirty = false;
//}
}
private const string entryCount = "LayerCount";
private const string entryLayer = "LayerType";
public Layers()
{
layerList = new ArrayList();
}
/// <summary>
/// Returns the index of the Active Layer - only one Layer may be active at any one time
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