DrawToolsRedux/ToolConnector.cs
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using System.Drawing;
using System.Windows.Forms;
namespace DrawTools
{
/// <summary>
/// Connector tool (a Connector is a series of connected straight lines where each line is drawn individually and at least one of the ends is anchored to another object)
/// </summary>
internal class ToolConnector : ToolObject
{
public ToolConnector()
{
Cursor = new Cursor(GetType(), "Pencil.cur");
}
private DrawConnector newConnector;
private bool _drawingInProcess = false; // Set to true when drawing
/// <summary>
/// Left mouse button is pressed
/// </summary>
/// <param name="drawArea"></param>
/// <param name="e"></param>
public override void OnMouseDown(DrawArea drawArea, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right)
{
_drawingInProcess = false;
newConnector = null;
} else
{
Point p = drawArea.BackTrackMouse(new Point(e.X, e.Y));
int objectID = -1;
p = TestForConnection(drawArea, p, out objectID);
if (drawArea.PenType == DrawingPens.PenType.Generic)
{
if (_drawingInProcess == false)
{
newConnector = new DrawConnector(p.X, p.Y, p.X + 1, p.Y + 1, drawArea.LineColor, drawArea.LineWidth);
newConnector.EndPoint = new Point(p.X + 1, p.Y + 1);
if (objectID > -1)
{
newConnector.StartIsAnchored = true;
newConnector.StartObjectId = objectID;
}
AddNewObject(drawArea, newConnector);
_drawingInProcess = true;
} else
{
// Drawing is in process, so simply add a new point
newConnector.AddPoint(p);
newConnector.EndPoint = p;
if (objectID > -1)
{
newConnector.EndIsAnchored = true;
newConnector.EndObjectId = objectID;
_drawingInProcess = false;
}
}
} else
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