Canvas.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace Tetris
{
class Canvas
{
public int m_rows;
public int m_columns;
public int[,] m_arr;
public int m_score; //分数
private Brick m_curBrick = null;
private Brick m_nextBrick = null;
private int m_height; //当前高度
public Canvas()
{
m_rows = 20;
m_columns = 20;
m_arr = new int[m_rows, m_columns];
for (int i = 0; i < m_rows; i++)
{
for (int j = 0; j < m_columns; j++)
{
m_arr[i, j] = 0;
}
}
m_score = 0;
m_height = 0;
}
//定时器 砖块定时下降或无法下降时生成新的砖块
public bool Run()
{
//判断是否为空
lock (m_arr)
{
if (m_curBrick == null && m_nextBrick == null)
{
m_curBrick = Bricks.GetBrick();
m_nextBrick = Bricks.GetBrick();
m_nextBrick.RandomShape();
m_curBrick.SetCenterPos(m_curBrick.Appear(), m_columns / 2 - 1);
SetArrayValue();
}
else if (m_curBrick == null)
{
m_curBrick = m_nextBrick;
m_nextBrick = Bricks.GetBrick();
m_nextBrick.RandomShape();
m_curBrick.SetCenterPos(m_curBrick.Appear(), m_columns / 2 - 1);
SetArrayValue();
}
else
{
if (m_curBrick.CanDropMove(m_arr, m_rows, m_columns) == true)
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