Form1.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Tetris
{
public partial class Form1 : Form
{
Timer m_timer; //定时器
Canvas m_canvas; //画布模型
Graphics m_picturegra; //画布
Graphics m_nextpicgra; //用于显示下一个砖块的画布
float m_itemxlength;
float m_itemylength;
bool m_isrun;
public Form1()
{
InitializeComponent();
this.Text = "俄罗斯方块";
this.FormBorderStyle = FormBorderStyle.FixedSingle;
pictureBox1.BorderStyle = BorderStyle.FixedSingle;
pictureBox1.Focus();
label1.Size = new Size(140, 80);
label1.Location = new Point(440, 140);
label1.Font = new Font("微软雅黑",8);
label1.Text = "游戏说明:\n 通过方向键控制砖块。\n 向上键:变形\n 向左键:左移\n 向下键:下移\n 向右键:右移";
label2.AutoSize = false;
label2.Location = new Point(440, 280);
label2.Size = new Size(140, 30);
label2.Text = "当前分数:0分";
Btn_NewGame.Location = new Point(440, 320);
Btn_NewGame.Size = new Size(140, 20);
Btn_Stop.Location = new Point(440, 350);
Btn_Stop.Size = new Size(140, 20);
Btn_Continue.Location = new Point(440, 380);
Btn_Continue.Size = new Size(140, 20);
Btn_Quit.Location = new Point(440, 410);
Btn_Quit.Size = new Size(140, 20);
m_picturegra = pictureBox1.CreateGraphics();
m_canvas = new Canvas();
m_itemxlength = pictureBox1.Width / m_canvas.m_columns;
m_itemylength = pictureBox1.Height / m_canvas.m_rows;
pictureBox2.Size = new Size((int)m_itemxlength * 5, (int)m_itemylength * 5);
//pictureBox2.BorderStyle = BorderStyle.FixedSingle;
m_nextpicgra = pictureBox2.CreateGraphics();
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