netDxf/Blocks/BlockRecord.cs

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#region netDxf, Copyright(C) 2014 Daniel Carvajal, Licensed under LGPL.

//                        netDxf library
// Copyright (C) 2014 Daniel Carvajal (haplokuon@gmail.com)
// 
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// 
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 

#endregion

using System;
using netDxf.Collections;
using netDxf.Objects;

namespace netDxf.Blocks
{
    /// <summary>
    /// Represent the record of a block in the tables section.
    /// </summary>
    public class BlockRecord :
        DxfObject
    {
        #region private fields

        private readonly string name;
        private Layout layout;
        private static DrawingUnits defaultUnits = DrawingUnits.Unitless;
        private DrawingUnits units;
        private bool allowExploding;
        private bool scaleUniformly;

        #endregion

        #region constructors

        /// <summary>
        /// Initializes a new instance of the <c>BlockRecord</c> class.
        /// </summary>
        /// <param name="name">Block definition name.</param>
        public BlockRecord(string name)
            : base(DxfObjectCode.BlockRecord)
        {
            if (string.IsNullOrEmpty(name))
                throw (new ArgumentNullException("name"));
            this.name = name;
            this.layout = null;
            this.units = DefaultUnits;
            this.allowExploding = true;
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