netDxf/Entities/Mesh.cs
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#region netDxf, Copyright(C) 2014 Daniel Carvajal, Licensed under LGPL.
// netDxf library
// Copyright (C) 2014 Daniel Carvajal (haplokuon@gmail.com)
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using netDxf.Tables;
namespace netDxf.Entities
{
/// <summary>
/// Represents a mesh <see cref="EntityObject">entity</see>.
/// </summary>
/// <remarks>
/// Use this entity to overcome the limitations of the PolyfaceMesh, but, keep in mind that this entity was first introduced in AutoCad 2010.<br/>
/// The maximum number of faces a mesh can have is 16000000 (16 millions).
/// </remarks>
public class Mesh :
EntityObject
{
#region private fields
private const int MaxFaces = 16000000;
private readonly List<Vector3> vertexes;
private readonly List<int[]> faces;
private readonly List<MeshEdge> edges;
private byte subdivisionLevel;
#endregion
#region constructors
/// <summary>
/// Initializes a new instance of the <c>Mesh</c> class.
/// </summary>
/// <param name="vertexes">Mesh vertex list.</param>
/// <param name="faces">Mesh faces list.</param>
/// <param name="edges">Mesh edges list, this parameter is optional and only really useful when it is required to assign creases values to edges.</param>
public Mesh(List<Vector3> vertexes, List<int[]> faces, List<MeshEdge> edges = null)
: base(EntityType.Mesh, DxfObjectCode.Mesh)
{
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